How January 6 Became Playtime in London and Beyond

From documentaries to stage plays, the January 6 Capitol insurrection has become a cultural spectacle—raising troubling questions about memory, violence, and democracy.

Tribune for the presidential candidate of the United States political speech in the White House. Press campaign room with seats and American flags. Conference debate stand with microphones on stage.

Flavor Flav once declared, “9-1-1 is a joke.” He was calling out the deadly indifference to Black lives embedded in institutions sworn to protect. But as grotesque as systemic neglect is, perhaps nothing in recent memory has so vividly illustrated American democracy’s fragility—and its capacity for collective delusion—as the deadly insurrection at the U.S. Capitol on January 6, 2021. Now, nearly five years later, that real-life nightmare has metastasized into a sprawling cultural industry of documentaries, books, board games, performance art, and even a participatory stage show where you can choose to “hang” the vice president.

From Four Hours at the Capitol on HBO to American Insurrection on PBS Frontline, media have exhaustively dissected every angle of that day: the Proud Boys and Oath Keepers, the false prophets of “Stop the Steal,” the elected officials who turned complicity into a career strategy. Cassidy Hutchinson’s memoir, enough, peeled back the layers of cowardice and calculation within Trump’s White House. A speculative graphic novel, 1/6, imagines what might have happened if the attackers had succeeded in overturning the government. But perhaps the most provocative—and unsettling—manifestation of this new genre is playing out in London’s West End. Inside the Stone Nest theater, Fight for America! Dare audiences to reenact the insurrection themselves.

In this genre-defying hybrid of tabletop wargame and interactive performance, attendees are sorted into “Team Blue,” defending the Capitol, or “Team Red,” storming it. Each side is handed a script of grievances and given dice, action cards, and thousands of meticulously painted miniatures—some waving “Overturn Biden” banners, others decked in riot shields. The re-creation includes a 14-foot-wide model of the Capitol and a costumed Uncle Sam gamemaster, who prowls the floor as a ringmaster of civic mayhem. The show was conceived by American theater producers Christopher McElroen and Neal Wilkinson, who initially planned to debut it in the United States. But after Trump’s re-election in 2024, they relocated the premiere to London, hoping that some 3,000 miles of ocean would create enough distance for reflection.

The show culminates in a decision point: the audience must vote whether to execute Vice President Mike Pence. According to organizers, out of 24 London performances, 18 audiences voted to “hang” him. One participant, unnerved by the crowd’s enthusiasm, managed to talk them out of it in the final minutes, an uncomfortable reminder that even in play, the mob can hunger for violence. While the creators insist the experience is designed to “spark self-reflection” on polarization and mob mentality, it is hard to ignore the absurdity of paying for the privilege of pretending to kill elected officials. In her review, London critic Mary Beer compared the experience to Marina Abramović’s Rhythm 0, in which audiences were allowed to inflict real harm on the artist. Except here, the harm—rhetorical and symbolic—echoes an actual event that killed police officers and traumatized an entire nation.

Elsewhere, the commodification of January 6 has taken other shapes. A parody board game, Storm the Capitol, lets players choose to be “patriots” or law enforcement. An interactive wargame and art installation called Fight for America! Invites participants to maneuver figurines around a to-scale model of the Capitol as they reenact the breach. In London, the theater production includes real video footage of the attack—an eerie coda that pulls players back from their simulated conquest into the reality that this was no abstraction. In a sign of just how thoroughly this day has been transformed into content, an 18-year-old’s decision to report his father to the FBI became the basis for a stage play called Fatherland. And the flood of works shows no sign of slowing. A Washington, D.C., run of Fight for America! is slated for January 2026 to mark the fifth anniversary of the attack, landing at a moment when Trump has returned to power and granted clemency to all but 14 convicted January 6 defendants.

This explosion of entertainment products, from tabletop spectacles to streaming exposés, raises an unsettling question: How should a society process an attempted coup that almost ended the American experiment? Are we memorializing a civic tragedy—or trivializing it?

For many, the answer lies in whether these projects foster genuine reflection or simply feed the cultural appetite for spectacle. As McElroen told The Washington Post, “If you don’t participate in democracy, it doesn’t work.” But if democracy can be reduced to a game—complete with dice rolls, scoring systems, and Instagrammable photo ops—then the lesson may be more sinister: when the violence is over, the market will find a way to package it. “The insurrection wasn’t a joke,” Carrie Frazier, a D.C. resident who said she recently returned from London but didn’t see the show. “But in 2025, it is entertainment.”

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